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    Labescape and breakout: gamification for photonics students

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    Perez_LabescapeBreakout_1665126358606_14421.pdf (511.4Kb)
    Date
    2021
    Author
    Pérez Herrera, Rosa Ana Upna Orcid
    Tainta Ausejo, Santiago Upna Orcid
    Elosúa Aguado, César Upna Orcid
    Version
    Acceso abierto / Sarbide irekia
    Type
    Contribución a congreso / Biltzarrerako ekarpena
    Version
    Versión publicada / Argitaratu den bertsioa
    Impact
     
     
     
    10.21125/edulearn.2021.0525
     
     
     
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    Abstract
    Nowadays, the idea of using game mechanisms in non-gaming environments has become of great interest in different fields such as education or training. Not only for primary school but also in higher formal education, game-based learning appears to be an emerging trend in wide-ranging knowledge areas such as health, social policy, or engineering, among others. By employing this methodology, the ... [++]
    Nowadays, the idea of using game mechanisms in non-gaming environments has become of great interest in different fields such as education or training. Not only for primary school but also in higher formal education, game-based learning appears to be an emerging trend in wide-ranging knowledge areas such as health, social policy, or engineering, among others. By employing this methodology, the process of learning becomes more motivating while reaching, in some cases, a competitive level. Game-based learning has been widely adopted in many engineering learning areas, such as for example electronics thanks to the ready availability of low-cost electronic equipment. The authors' extensive teaching experience in subjects related to electronics and photonics has led us to consider its implementation in more ambitious teaching fields. For instance, and despite the broad acceptance, its use in the field of photonics is still very scarce. The high cost of required equipment has hindered the expansion of these strategies, taking its implementation longer than desired and being too expensive at times. In the present work, the authors propose a planning and design scheme for a new gamification strategy based on an escape-room in which, all the tests to be passed will be related to the field of optics and photonics using low-cost equipment. The main field of application of this novel teaching strategy will be in the practical section of the subjects that is usually carried out in a laboratory and will be aimed at both undergraduate and master's degree students. The resolution of tests in different game sequences of the escape room is proposed, that is, linear, open, or multi-linear paths, adapting the degree of difficulty of the tests to the level of the group of students. Additionally, a co-evaluation method is suggested where the rest of the students will provide a valuable feedback to each one of their colleagues. [--]
    Subject
    Gamification, Game-based learning, Technology enhanced learning, Motivation, Serious game
     
    Publisher
    IATED
    Published in
    Gómez-Chova, L.; López-Martínez, A.; Candel-Torres, I. (Eds.): EDULEARN21 proceedings: 13th International Conference on Education and New Learning Technologies. IATED, 2021, 2381 - 2387, 978-84-09-31267-2
    Departament
    Universidad Pública de Navarra. Departamento de Ingeniería Eléctrica, Electrónica y de Comunicación / Nafarroako Unibertsitate Publikoa. Ingeniaritza Elektriko, Elektroniko eta Telekomunikazio Saila / Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa. ISC - Institute of Smart Cities
     
    Publisher version
    https://doi.org/10.21125/edulearn.2021.0525
    URI
    https://hdl.handle.net/2454/44193
    Sponsorship
    The financial support given by Electric, Electronic and Communication Engineering Department of Public University of Navarre is acknowledged.
    Appears in Collections
    • Comunicaciones y ponencias de congresos DIEC - IEKS Biltzarretako komunikazioak eta txostenak [127]
    • Comunicaciones y ponencias de congresos - Biltzarrak eta Argitalpenak [662]
    • Comunicaciones y ponencias de congresos ISC - ISC biltzarretako komunikazioak eta txostenak [157]
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