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Browsing by Author "Sanna, Andrea"

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    PublicationOpen Access
    Field of view evaluation in augmented reality games
    (2019) Elizondo Martínez, Sonia; Villadangos Alonso, Jesús; Sanna, Andrea; Escuela Técnica Superior de Ingenieros Industriales y de Telecomunicación; Telekomunikazio eta Industria Ingeniarien Goi Mailako Eskola Teknikoa; Politecnico di Torino (Italia)
    The aim of this Master’s Thesis is to compare the Fields of View of two different Head-Mounted Displays: Microsoft’s HoloLens and Metavision’s Meta 2. To accomplish this goal, an Augmented Reality table-top game has been developed. After noticing its popularity and enhancement with computers through decades, the popular board game chess was selected as game to be implemented. This game has been redesigned, not only in a visual context, but in the way players would interact with it, providing a new experience. Once implemented for both mentioned devices, the chess game has been evaluated by numerous users, giving their opinions about the usability of the headmounted displays in the form of a questionnaire. The data obtained during these user tests has been analyzed to reach a conclusion to a main question: which device players prefer to utilize in order to properly involve with an Augmented Reality game. Moreover, future purposes in relation to this project have been presented in the form of investigation proposals and improvements to the current work.
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    PublicationOpen Access
    Merging augmented reality and virtual reality
    (2019) Lerga Valencia, Íñigo; Villadangos Alonso, Jesús; Sanna, Andrea; Escuela Técnica Superior de Ingenieros Industriales y de Telecomunicación; Telekomunikazio eta Industria Ingeniarien Goi Mailako Eskola Teknikoa; Politecnico di Torino (Italia)
    Augmented and virtual reality are separate growing technologies that have started to impact areas such as video games or 4.0 industry. The aim of this thesis is to create a seamless experience between them, focused on a video game perspective to show the real capabilities of both platforms working together, in a multiplayer first-person shooter. To achieve this goal, there will be a development in Unity, the video game development platform, using the standard libraries such as Mixed Reality Toolkit for augmented reality (AR) and SteamVR for virtual reality (VR). Additionally, the physical devices that will execute the experience will be the HoloLens from Microsoft (AR device) and the Oculus Rift from Oculus (VR device). The combination of platforms will need a networking library, as every communication will be via Wi-Fi. The chosen library is UNET from Unity itself. It is being deprecated but it is still working until Unity releases the new networking alternative. Based on the experience and lessons learned during this development, in this document will remain the different alternatives and choices made, as well as the limitations found in involved technologies.
Con la colaboración del Ministerio de Ciencia e Innovación y de la Fundación Española para la Ciencia y la Tecnología (FECYT).

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