Sánchez Capdequí, Celso
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Sánchez Capdequí
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Celso
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Sociología y Trabajo Social
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I-COMMUNITAS. Institute for Advanced Social Research
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Publication Open Access Echoes of transcendence in a secular age(ACAD Organisation, 2022) Sánchez Capdequí, Celso; Gil Gimeno, Francisco Javier; Sociología y Trabajo Social; Soziologia eta Gizarte Lana; Institute for Advanced Social Research - ICOMMUNITASThis paper analyses transcendence in the secular age. In its origins, secular knowledge based on the model of the natural sciences seemed to have won the battle against religion and myth. This kind of all-knowing knowledge can be translated into physical or mathematical terms. In this scenario, the part of reality that cannot be translated into that language simply disappears. This is the case of transcendence understood as the basis of knowledge of the other-wordly (religion, myth, etc.). Modernity is identified with immanence, there is nothing beyond its limits. Recently, however, transcendence has returned to the public debate. It has abandoned its last religious form and adopted other forms such as the moral and the semiotic. This transformation in transcendence makes possible the construction of a field of analysis in which religions and cultures can recognize difference and put themselves in the place of others. In this transcendence there is no longer God alone, only the possibility of exploring and shaping different ways of being in the world.Publication Open Access Play, game, and videogame: the metamorphosis of play(MDPI, 2018) Gil Gimeno, Francisco Javier; Sánchez Capdequí, Celso; Beriain Rázquin, Josetxo; Sociología y Trabajo Social; Soziologia eta Gizarte LanaThe question, the Fragestellung, which drives this paper is, can football video-games be analyzed from a religious perspective? We can answer positively, at least, provisionally. First, in order to demonstrate our approach, we will take into account the different conceptions on play drawn along sociological theories. Second, we will analyze Francis M. Cornford’s contribution to the already forgotten but essential work by Jane Ellen Harrison, Themis: The Social Origins of the Greek Religion, in which he established an elective affinity between the origin of the Olympic Games and the annual ritual dedicated to the Daimon-God Dionysus, in which he was elected the best Kouros (Young hero-King) of the year. At the very beginning, play, ritual, and competitive games (helped by self-reflexivity as well as collective reflexivity) were united, and that constellation is still there in modern times with the creation of modern sport. Third, in modern advanced societies the football game-sport creates meaning, and succeeded throughout two main processes such as the sportification and progressive rationalization of violence. Fourth, we built an ideal type of two competing strategies, in which created a new type of hero, the sports hero, the modern celebrity. Finally, fifth, we analyze how in our digitalized societies the football videogames are a sort of play on the play of which comes out a religious transcendence associated with it, 'Throughout the videogame I become myself in my idol'. We explain this comparing two ideal types, the Dionysian-Messi versus the Apollonian-Ronaldo.