Ezcurdia Aguirre, Íñigo Fermín
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Ezcurdia Aguirre
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Íñigo Fermín
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Estadística, Informática y Matemáticas
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ISC. Institute of Smart Cities
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Publication Open Access Content adaptation and depth perception in an affordable multi-view display(MDPI, 2020) Ezcurdia Aguirre, Íñigo Fermín; Arregui Roldán, Adriana; Ardaiz Villanueva, Óscar; Ortiz, Amalia; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, 0011-1365-2019-000086; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa, PJUPNA1923We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively. A technical study is performed on the reflected and transmitted light for sheets of different thicknesses. A user study compares SliceView with a commercial light-field display (LookingGlass) regarding the perception of information at multiple depths. More importantly, we present automatic adaptations of existing content to SliceView: 2D layered graphics such as retro-games or painting tools, movies and subtitles, and regular 3D scenes with multiple clipping z-planes. We show that it is possible to create an inexpensive multi-view display and automatically adapt content for it; moreover, the depth perception on some tasks is superior to the one obtained in a commercial light-field display. We hope that this work stimulates more research and applications with multi-view displays.Publication Open Access Volumetric reach-through displays for direct manipulation of 3D content(ACM, 2020) Ezcurdia Aguirre, Íñigo Fermín; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, PI043-2019; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa, PJUPNA1923In my PhD, I aim at developing a reach-through volumetric display where points of light are emitted from each 3d position of the display volume, and yet it allows people to introduce theirs hands inside to directly interact with the rendered content. Here, I present TomoLit, an inverse tomographic display, where multiple emitters project rays of different intensities for each angle, rendering a target image in mid-air. We have analysed the effect on image quality of the number of emitters, their locations, the angular resolution and the levels of intensities. We have developed a simple emitter and we are in the process of putting together multiple of them. And what I plan to do next, e.g. moving from 2D to 3D and exploring interaction techniques. The feedback obtained in this symposium will clearly dissipate some of of my doubts and guide my research career.