Ardaiz Villanueva, Óscar
Loading...
Email Address
person.page.identifierURI
Birth Date
Job Title
Last Name
Ardaiz Villanueva
First Name
Óscar
person.page.departamento
Estadística, Informática y Matemáticas
person.page.instituteName
ISC. Institute of Smart Cities
ORCID
person.page.observainves
person.page.upna
Name
- Publications
- item.page.relationships.isAdvisorOfPublication
- item.page.relationships.isAdvisorTFEOfPublication
- item.page.relationships.isAuthorMDOfPublication
3 results
Search Results
Now showing 1 - 3 of 3
Publication Open Access Content adaptation and depth perception in an affordable multi-view display(MDPI, 2020) Ezcurdia Aguirre, Íñigo Fermín; Arregui Roldán, Adriana; Ardaiz Villanueva, Óscar; Ortiz, Amalia; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, 0011-1365-2019-000086; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa, PJUPNA1923We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively. A technical study is performed on the reflected and transmitted light for sheets of different thicknesses. A user study compares SliceView with a commercial light-field display (LookingGlass) regarding the perception of information at multiple depths. More importantly, we present automatic adaptations of existing content to SliceView: 2D layered graphics such as retro-games or painting tools, movies and subtitles, and regular 3D scenes with multiple clipping z-planes. We show that it is possible to create an inexpensive multi-view display and automatically adapt content for it; moreover, the depth perception on some tasks is superior to the one obtained in a commercial light-field display. We hope that this work stimulates more research and applications with multi-view displays.Publication Open Access Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality(Springer, 2023) Marichalar Baraibar, Sebastian Roberto; Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Ortiz Nicolás, Amalia; Marzo Pérez, Asier; Ardaiz Villanueva, Óscar; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISC; Universidad Pública de Navarra / Nafarroako Unibertsitate PublikoaHaptic feedback can be almost as important as visual information in virtual reality environments. On the one hand, in Active Haptic Feedback, specialized devices such as vibrotactile gloves are employed; however, these solutions can be expensive, vendor-specific or cumbersome to setup. On the other hand, Passive Haptic Feedback approaches use inexpensive objects as proxies for the virtual entities; but mapping virtual objects to real props is not scalable nor flexible. We propose the Hand-as-a-Prop technique, which consists in using human hands as object props. We implemented two modalities: Self, where the user¿s non-dominant hand act as the virtual object while the dominant hand grabs, translates and releases it; and External, where the hand of another person is used. Hand-as-a-Prop can represent multiple shapes with a single prop and does not require extra hardware. We performed an evaluation comparing both Self and External Hand-as-a-Prop with traditional Object Props in terms of user experience (goodness, ease, realism, fatigue, and preference) and performance (task completion time and translation time). Results showed that Hand-as-a-Prop was rated as neutral tending to positive, and in some cases, the performance was similar to Object Props. Users preferred Self Hand-as-a-Prop over External Hand-as-a-Prop and also obtained better results.Publication Open Access Interactions with digital mountains: tangible, immersive and touch interactive virtual reality(Association for Computing Machinery (ACM), 2020) Ardaiz Villanueva, Óscar; Marzo Pérez, Asier; Baztán Larrea, Rubén; Ezcurdia Aguirre, Íñigo Fermín; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, PI043-2019; Universidad Pública de Navarra / Nafarroako Unibertsitate PublikoaDigitization of Earth mountains and terrains has facilitated to plan journeys, manage natural resources, and learn about the Earth from the comfort of our homes. We aim to develop new interactions on digital mountains with novel interfaces: 3D printed representation of a mountain, an immersive virtual reality visualization, and two different touch interactive interfaces for immersive virtual reality visualizations: a 3D printed mountain with touch sensors and a multitouch tablet. We show how we have built such prototypes based on digital data retrieved from a map provider, and which interactions are possible with each interaction device. We explain how we design and conduct evaluation.