Person:
Ortiz Nicolás, Amalia

Loading...
Profile Picture

Email Address

Birth Date

Research Projects

Organizational Units

Job Title

Last Name

Ortiz Nicolás

First Name

Amalia

person.page.departamento

Estadística, Informática y Matemáticas

person.page.instituteName

ISC. Institute of Smart Cities

ORCID

0000-0002-6446-6024

person.page.upna

8910

Name

Search Results

Now showing 1 - 2 of 2
  • PublicationOpen Access
    A multi-object grasp technique for placement of objects in virtual reality
    (MDPI, 2022) Fernández Ortega, Unai Javier; Elizondo Martínez, Sonia; Iriarte Cárdenas, Naroa; Morales, Rafael; Ortiz Nicolás, Amalia; Marichal Baráibar, Sebastián Roberto; Ardaiz Villanueva, Óscar; Marzo Pérez, Asier; Institute of Smart Cities - ISC; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa
    Some daily tasks involve grasping multiple objects in one hand and releasing them in a determined order, for example laying out a surgical table or distributing items on shelves. For training these tasks in Virtual Reality (VR), there is no technique for allowing users to grasp multiple objects in one hand in a realistic way, and it is not known if such a technique would benefit user experience. Here, we design a multi-object grasp technique that enables users to grasp multiple objects in one hand and release them in a controlled way. We tested an object placement task under three conditions: real life, VR with single-object grasp and VR with multi-object grasp. Task completion time, distance travelled by the hands and subjective experience were measured in three scenarios: sitting in front of a desktop table, standing up in front of shelves and a room-size scenario where walking was required. Results show that the performance in a real environment is better than in Virtual Reality, both for single-object and multi-object grasping. The single-object technique performs better than the multi-object, except for the room scenario, where multi-object leads to less distance travelled and reported physical demand. For use cases where the distances are small (i.e., desktop scenario), single-object grasp is simpler and easier to understand. For larger scenarios, the multi-object grasp technique represents a good option that can be considered by other application designers.
  • PublicationOpen Access
    Design of an immersive virtual reality framework to enhance the sense of agency using affective computing technologies
    (MDPI, 2023) Ortiz Nicolás, Amalia; Elizondo Martínez, Sonia; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika
    Virtual Reality is expanding its use to several fields of application, including health and education. The continuous growth of this technology comes with new challenges related to the ways in which users feel inside these virtual environments. There are various guidelines on ways to enhance users’ virtual experience in terms of immersion or presence. Nonetheless, there is no extensive research on enhancing the sense of agency (SoA), a phenomenon which refers to the self-awareness of initiating, executing, and controlling one’s actions in the world. After reviewing the state of the art of technologies developed in the field of Affective Computing (AC), we propose a framework for designing immersive virtual environments (IVE) to enhance the users’ SoA. The framework defines the flow of interaction between users and the virtual world, as well as the AC technologies required for each interactive component to recognise, interpret and respond coherently within the IVE in order to enhance the SoA.