Optipharm: enhancing pharmacological management skills in healthcare students for geriatric care through gamified e-learning
dc.contributor.author | Roncal Belzunce, Victoria | |
dc.contributor.author | Gutiérrez Valencia, Marta | |
dc.contributor.author | Echeverría-Beistegui, Icíar | |
dc.contributor.author | Martínez Velilla, Nicolás | |
dc.contributor.department | Ciencias de la Salud | es_ES |
dc.contributor.department | Osasun Zientziak | eu |
dc.date.accessioned | 2024-10-17T17:09:24Z | |
dc.date.available | 2024-10-17T17:09:24Z | |
dc.date.issued | 2024-07-14 | |
dc.date.updated | 2024-10-17T16:52:56Z | |
dc.description.abstract | Background: Complexities in older patient care and frequent polypharmacy requires tailored tools, specific skills and interdisciplinary collaborations. Traditional disease-centered education often overlooks these issues. Despite digital gamification's relevance in health education, limited exploration exists for gamified platforms addressing polypharmacy, especially within comprehensive geriatric assessment (CGA). Objective: This study outlines Optipharm's design, a gamified e-learning tool designed to enhance health students' education in managing polypharmacy among older adults. It also assesses its usability using a validated scale. Methods: Optipharm development utilized gamification techniques guided by pedagogical principles. Learning objectives addressed clinical and educational gaps in older adult care. Hosted on a Moodle system, the platform housed a structured clinical case as a SCORM file, a usability scale, a certificate of achievement, and a literature library. Optipharm was assessed by 304 medical students from the University of Navarre, Spain, using the SUS-G-Sp scale. Results: An immersive gamified e-learning tool simulating clinical practice settings was developed, requiring users to assume the role of healthcare professionals in multidisciplinary outpatient consultations. The interface, with a 2D cartoon-style aesthetic, aligns with learning objectives, integrating engaging storytelling and clear instructions for CGA in Phase 1 and pharmacological optimization in Phase 2. The evaluation of Optipharm's usability revealed very positive perceptions among users, with high agreement rates on usability items. Conclusion: Optipharm represents a pioneering gamified tool designed to simulate clinical scenarios, allowing users to engage as healthcare professionals within multidisciplinary teams and address medication-related challenges in older patients with polypharmacy. It provides a secure, interactive learning environment with clear educational objectives and seamless integration of gamification elements, enhancing users¿ knowledge and skills in managing complex medication regimens. As a platform for experiential learning and knowledge exchange, Optipharm contributes to shaping the future of health education and fostering a culture of patient-centred care among future healthcare professionals. | en |
dc.description.sponsorship | Optipharm development was partially financed by the Optimage INTERREG-POCTEFA project (EFA342/19), in which the team played an active role. | |
dc.format.mimetype | application/pdf | en |
dc.identifier.citation | Roncal-Belzunce, V., Gutiérrez-Valencia, M., Echeverría-Beistegui, I., Martínez-Velilla, N. (2024) Optipharm: enhancing pharmacological management skills in healthcare students for geriatric care through gamified e-learning. International Journal of Medical Informatics, 190, 1-8. https://doi.org/10.1016/j.ijmedinf.2024.105535. | |
dc.identifier.doi | 10.1016/j.ijmedinf.2024.105535 | |
dc.identifier.issn | 1386-5056 | |
dc.identifier.uri | https://academica-e.unavarra.es/handle/2454/52316 | |
dc.language.iso | eng | |
dc.publisher | Elsevier | |
dc.relation.ispartof | International Journal of Medical Informatics 190, 2024, 105535 | |
dc.relation.publisherversion | https://doi.org/10.1016/j.ijmedinf.2024.105535 | |
dc.rights | © 2024 The Author(s). Published by Elsevier B.V. This is an open access article under the CC BY-NC license | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | |
dc.subject | E-learning | en |
dc.subject | Gamification | en |
dc.subject | Geriatrics | en |
dc.subject | Healthcare education | en |
dc.subject | Polypharmacy | en |
dc.subject | Usability | en |
dc.title | Optipharm: enhancing pharmacological management skills in healthcare students for geriatric care through gamified e-learning | en |
dc.type | info:eu-repo/semantics/article | |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dspace.entity.type | Publication | |
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