A virtual reality direct-manipulation tool for posing and animation of digital human bodies: an evaluation of creativity support

Date

2024-07-10

Director

Publisher

MDPI
Acceso abierto / Sarbide irekia
Artículo / Artikulua
Versión publicada / Argitaratu den bertsioa

Project identifier

  • European Commission/Horizon 2020 Framework Programme/101042702/ openaire
Impacto
OpenAlexGoogle Scholar
No disponible en Scopus

Abstract

Creating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals. Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master. Virtual reality (VR) offers a solution through more intuitive direct-manipulation capabilities. We designed and implemented a VR tool that enables direct manipulation of virtual body parts with inverse kinematics. This tool allows users to pose and animate virtual bodies with one- or two-handed manipulations, while also moving, including bending, jumping, or walking. Our user study demonstrated that participants could produce creative poses and animations using this tool, which we evaluated for creativity support across six factors. Additionally, we discuss further opportunities to enhance creativity support.

Description

Keywords

Body posing and animation, Creativity support tools, Virtual reality

Department

Institute of Smart Cities - ISC

Faculty/School

Degree

Doctorate program

item.page.cita

Benbelkheir, Y., Lerga, A., Ardaiz, O. (2024) A virtual reality direct-manipulation tool for posing and animation of digital human bodies: an evaluation of creativity support. Multimodal Technologies and Interaction, 8(7), 1-11. https://doi.org/10.3390/mti8070060.

item.page.rights

© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.

Licencia

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