Urrutia Azcona, AitorRuete Ibarrola, LeyreLópez Torres, DiegoAndueza Unanua, Ángel MaríaElosúa Aguado, César2024-12-132024-12-132024-08-01Urrutia Azcona, A., Ruete Ibarrola, L., López Torres, D., Andueza Unanua, A. M., Elosúa Aguado, C. (2024) Digital escape room project: engaging electronics for university students. In [IEEE], 2024 XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE) (pp. 1-5). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/TAEE59541.2024.10604970979-8-3503-4867-510.1109/TAEE59541.2024.10604970https://academica-e.unavarra.es/handle/2454/52739This work proposes the implementation of a project-based learning methodology for the practical part of digital electronics subjects in the first years of undergraduate studies. Through the project called Digital Escape Room, a series of challenges and exercises are developed in a modular way that the students must solve in order to create a final design in Quartus software and demonstrate it on an FPGA-based device. The implementation of this project has allowed us to see that the academic results and the satisfaction and motivation of the students have improved significantly compared to previous years.application/pdfeng© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other work.Digital electronicsFPGAQuartus softwareWired systemsDigital escape room project: engaging electronics for university studentsinfo:eu-repo/semantics/conferenceObject2024-12-13info:eu-repo/semantics/openAccess