Olaverri Monreal, CristinaErrea-Moreno JavierDíaz-Álvarez, AlbertoBiurrun Quel, CarlosSerrano Arriezu, Luis JavierKuba, Markus2019-07-012019-07-0120181424-822010.3390/s18124399https://academica-e.unavarra.es/handle/2454/33533In-vehicle applications that are based on Vehicle-to-Everything (V2X) communication technologies need to be evaluated under lab-controlled conditions before performing field tests. The need for a tailored platform to perform specific research on the cooperative Advanced Driving Assistance System (ADAS) to assess the effect on driver behavior and driving performance motivated the development of a driver-centric traffic simulator that is built over a 3D graphics engine. The engine creates a driving situation as it communicates with a traffic simulator as a means to simulate real-life traffic scenarios. The TraCI as a Service (TraaS) library was implemented to perform the interaction between the driver-controlled vehicle and the Simulation of Urban MObility (SUMO). An extension of a previous version, this work improves simulation performance and realism by reducing computational demand and integrating a tailored scenario with the ADAS to be tested. The usability of the implemented simulation platform was evaluated by means of an experiment related to the efficiency of a Traffic Light Assistant (TLA), showing the analysis of the answer that 80% of the participants were satisfied with the simulator and the TLA system implemented.18 p.application/pdfeng© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.Driver-centric simulationTraffic light assistanceTraffic simulationVehicle-to-everythingConnection of the SUMO microscopic traffic simulator and the unity 3D game engine to evaluate V2X communication-based systemsinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/openAccess