Elizondo Martínez, Sonia2019-10-022020-01-012019https://academica-e.unavarra.es/handle/2454/35020The aim of this Master’s Thesis is to compare the Fields of View of two different Head-Mounted Displays: Microsoft’s HoloLens and Metavision’s Meta 2. To accomplish this goal, an Augmented Reality table-top game has been developed. After noticing its popularity and enhancement with computers through decades, the popular board game chess was selected as game to be implemented. This game has been redesigned, not only in a visual context, but in the way players would interact with it, providing a new experience. Once implemented for both mentioned devices, the chess game has been evaluated by numerous users, giving their opinions about the usability of the headmounted displays in the form of a questionnaire. The data obtained during these user tests has been analyzed to reach a conclusion to a main question: which device players prefer to utilize in order to properly involve with an Augmented Reality game. Moreover, future purposes in relation to this project have been presented in the form of investigation proposals and improvements to the current work.application/pdfengReconocimiento-NoComercial-SinObraDerivada 4.0 Internacional (CC BY-NC-ND 4.0)Augmented realityField of viewMeta 2HoloLensChess gameField of view evaluation in augmented reality gamesinfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccessAcceso abierto / Sarbide irekia