Self-report measure of dispositional flow experience in the video game context: conceptualisation and scale development
Fecha
2022Versión
Acceso abierto / Sarbide irekia
Tipo
Artículo / Artikulua
Versión
Versión publicada / Argitaratu den bertsioa
Identificador del proyecto
Impacto
|
10.1016/j.ijhcs.2021.102746
Resumen
The flow theory has been widely applied to explain video game players¿ gaming and purchasing behaviour.
However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can
hardly apply them to measure dispositional flow experience of adult video game players. In this research, we
conceptualised flow experience and developed its measurement instrument in t ...
[++]
The flow theory has been widely applied to explain video game players¿ gaming and purchasing behaviour.
However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can
hardly apply them to measure dispositional flow experience of adult video game players. In this research, we
conceptualised flow experience and developed its measurement instrument in the video game context. To achieve
these objectives, we conducted five phases with different participants in each of them: conceptualisation of
the constructs and item generation (n = 13), expert judging (n = 5), pre-test (n = 96), initial development and
validation (n = 289), and advanced development and validation (n = 593). We applied both qualitative and
quantitative analysis to conceptualise and measure flow experience of video game players, including grounded
theory and several statistical tools of latent variable modelling. We obtained a scale of 28-items that performs
well in the first-order model. Moreover, we tested three hierarchical structure of flow experience: unidimensional
model, independent antecedent model, and hierarchical antecedent model. Results show that hierarchical
antecedent model is the best structure to represent flow experience. We named our scale Video Game Dispositional
Flow Scale (VGDFS). [--]
Materias
Flow experience,
Flow scale,
Video games,
Scale development
Editor
Elsevier
Publicado en
International Journal of Human Computer Studies 159 (2022) 102746
Departamento
Universidad Pública de Navarra. Departamento de Gestión de Empresas /
Nafarroako Unibertsitate Publikoa. Enpresen Kudeaketa Saila /
Universidad Pública de Navarra/Nafarroako Unibertsitate Publikoa. Institute for Advanced Research in Business and Economics - INARBE
Versión del editor
Entidades Financiadoras
Spanish Ministry of Education and Science [Project number: ECO2015-65393-R and PID2019-108554RB-I00] and the Public University of Navarre.