Mostrar el registro sencillo del ítem

dc.creatorBossavit, Benoîtes_ES
dc.creatorPina Calafi, Alfredoes_ES
dc.creatorSánchez Gil, Isabeles_ES
dc.creatorUrtasun, Aitziberes_ES
dc.date.accessioned2019-07-31T12:27:00Z
dc.date.available2019-07-31T12:27:00Z
dc.date.issued2018
dc.identifier.issn1176-3647 (Print)
dc.identifier.issn1436-4522 (Electronic)
dc.identifier.urihttps://hdl.handle.net/2454/33798
dc.description.abstractMuseums usually look for new educational tools to enhance their exhibition. The Oteiza's museum in Navarre (Spain) especially gives importance to the dissemination of Jorge Oteiza's work to children at schools. Consequently, a didactics section was created with the objective of developing activities and relationship with schools. Jorge Oteiza represents one of the most important artists in the Spanish modern art and his sculptures stem from his proper philosophical concepts such as negative aesthetics via addition and subtraction, or activation of space and time. Such notions make the learning process at school complex. Thus, this study proposes a framework that aims to enhance the visit to the museum through a series of mini-games that shed light on these abstract concepts. Representative sculptures were selected and the corresponding activities were designed and developed in collaboration with the didactics section of the museum following a Co-Design approach. Then, the framework was tested by pupils from primary and secondary schools and students from educational practice. Therefore this paper provides a guideline to design educational games in collaboration with a museum, shows that mini educational games help students in learning artistic concepts and that motion-based touchless interfaces are not really adapted for classroom use.en
dc.format.extent16 p.
dc.format.mimetypeapplication/pdfen
dc.language.isoengen
dc.publisherNational Taiwan Normal Universityen
dc.relation.ispartofEducational Technology And Society, 21 (4), 171-186en
dc.rights© 2018 International Forum of Educational Technology & Society (IFETS). This article of the Journal of Educational Technology & Society is available under Creative Commons CC-BY-ND-NC 3.0 license (https://creativecommons.org/licenses/by-nc-nd/3.0/).en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subjectHuman-Computer interfaceen
dc.subjectInteractive learning environmentsen
dc.subjectMedia in educationen
dc.subjectMuseumen
dc.subjectVirtual realityen
dc.titleEducational games to enhance museum visits for schoolsen
dc.typeinfo:eu-repo/semantics/articleen
dc.typeArtículo / Artikuluaes
dc.contributor.departmentIngeniería Matemática e Informáticaes_ES
dc.contributor.departmentMatematika eta Informatika Ingeniaritzaeu
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessen
dc.rights.accessRightsAcceso abierto / Sarbide irekiaes
dc.type.versioninfo:eu-repo/semantics/publishedVersionen
dc.type.versionVersión publicada / Argitaratu den bertsioaes


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

© 2018 International Forum of Educational Technology & Society (IFETS). This article of the Journal of Educational Technology & Society is available under Creative Commons CC-BY-ND-NC
3.0 license (https://creativecommons.org/licenses/by-nc-nd/3.0/).
La licencia del ítem se describe como © 2018 International Forum of Educational Technology & Society (IFETS). This article of the Journal of Educational Technology & Society is available under Creative Commons CC-BY-ND-NC 3.0 license (https://creativecommons.org/licenses/by-nc-nd/3.0/).

El Repositorio ha recibido la ayuda de la Fundación Española para la Ciencia y la Tecnología para la realización de actividades en el ámbito del fomento de la investigación científica de excelencia, en la Línea 2. Repositorios institucionales (convocatoria 2020-2021).
Logo MinisterioLogo Fecyt