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dc.creatorReyes-Rubiano, Lorena Silvanaes_ES
dc.creatorJuan Pérez, Ángel Alejandroes_ES
dc.creatorBayliss, C.es_ES
dc.creatorPanadero, Javieres_ES
dc.creatorFaulín Fajardo, Javieres_ES
dc.creatorCopado, P.es_ES
dc.date.accessioned2020-08-05T06:00:26Z
dc.date.available2020-08-05T06:00:26Z
dc.date.issued2020
dc.identifier.issn2352-1465
dc.identifier.urihttps://hdl.handle.net/2454/37657
dc.descriptionTrabajo presentado en el 22nd EURO Working Group on Transportation Meeting, EWGT 2019, 18-20 de septiembre de 2019, Barcelonaes_ES
dc.description.abstractIn this paper we discuss the team orienteering problem (TOP) with dynamic inputs. In the static version of the TOP, a fixed reward is obtained after visiting each node. Hence, given a limited fleet of vehicles and a threshold time, the goal is to design the set of routes that maximize the total reward collected. While this static version can be efficiently tackled using a biased-randomized heuristic (BR-H), dealing with the dynamic version requires extending the BR-H into a learnheuristic (BR-LH). With that purpose, a 'learning' (white-box) mechanism is incorporated to the heuristic in order to consider the variations in the observed rewards, which follow an unknown (black-box) pattern. In particular, we assume that: (i) each node in the network has a 'base' or standard reward value; and (ii) depending on the node's position inside its route, the actual reward value might differ from the base one according to the aforementioned unknown pattern. As new observations of this black-box pattern are obtained, the white-box mechanism generates better estimates for the actual rewards after each new decision. Accordingly, better solutions can be generated by using this predictive mechanism. Some numerical experiments contribute to illustrate these concepts.en
dc.format.extent8 p.
dc.format.mimetypeapplication/pdfen
dc.language.isoengen
dc.publisherElsevieren
dc.relation.ispartofTransportation Research Procedia, 2020, 47, 680-687en
dc.rights© 2020 The Authors. This is an open access article under the CC BY-NC-ND license.en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectTransportationen
dc.subjectTeam orienteering problemen
dc.subjectLearnheuristicsen
dc.subjectDynamic inputsen
dc.subjectBiased randomizationen
dc.titleA biased-randomized learnheuristic for solving the team orienteering problem with dynamic rewardsen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.typeContribución a congreso / Biltzarrerako ekarpenaes
dc.contributor.departmentInstitute of Smart Cities - ISCes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessen
dc.rights.accessRightsAcceso abierto / Sarbide irekiaes
dc.identifier.doi10.1016/j.trpro.2020.03.147
dc.relation.publisherversionhttps://doi.org/10.1016/j.trpro.2020.03.147
dc.type.versioninfo:eu-repo/semantics/publishedVersionen
dc.type.versionVersión publicada / Argitaratu den bertsioaes


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© 2020 The Authors. This is an open access article under the CC BY-NC-ND license.
La licencia del ítem se describe como © 2020 The Authors. This is an open access article under the CC BY-NC-ND license.

El Repositorio ha recibido la ayuda de la Fundación Española para la Ciencia y la Tecnología para la realización de actividades en el ámbito del fomento de la investigación científica de excelencia, en la Línea 2. Repositorios institucionales (convocatoria 2020-2021).
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