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dc.creatorAranguren Garacochea, Patriciaes_ES
dc.creatorSánchez García-Vacas, Danieles_ES
dc.creatorCasi Satrústegui, Álvaroes_ES
dc.creatorAraiz Vega, Migueles_ES
dc.creatorCatalán Ros, Leyrees_ES
dc.date.accessioned2022-05-12T07:25:28Z
dc.date.available2022-05-12T07:25:28Z
dc.date.issued2022
dc.identifier.issn2013-6374
dc.identifier.urihttps://hdl.handle.net/2454/42941
dc.description.abstractThe nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications of the theoretical concepts shown in class. Thus, developing new educational equipment and practice sessions oriented to bringing theoretical knowledge closer to practice should be one of the objectives of teachers. The present work describes a solution proposed by lectures of two Spanish universities looking to increase the knowledge of their engineering students. Along the years, these docents have noticed the lack of connection between the theoretical and practical knowledge among their students, drastically harming their learning procedure. Thus, in order to deepen into practical learning, a teaching methodology involving low-cost prototypes of vapor compression systems and a gamification method to help the students understand the concepts is proposed. The proposed methodology is expected to make a big positive impact on the results obtained by the students, taking into account the preliminary results reached.en
dc.description.sponsorshipThe authors are indebted to the Spanish Ministry of Science, Innovation and Universities, and European Regional Development Fund for the economic support to this work, included in the RTI2018-093501-B-C21 and RTI2018-093501-B-C22 research projects and to the Public University of Navarre for the economic support to this work included in the PJUPNA2003 research project.en
dc.format.extent13 p.
dc.format.mimetypeapplication/pdfen
dc.language.isospaen
dc.publisherOmniaScience
dc.relation.ispartofJournal of Technology and Science Education, 12 (1), 204-216
dc.rightsCreative Commons Attribution-NonCommercial 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectGamificationen
dc.subjectMechanical engineeringen
dc.subjectEngagementen
dc.subjectHigher educationen
dc.subjectLaboratoryen
dc.subjectSTEMen
dc.titleGamification and a low-cost laboratory equipment aimed to boost vapor compresion refrigeration learningen
dc.typeinfo:eu-repo/semantics/articleen
dc.typeArtículo / Artikuluaes
dc.contributor.departmentInstitute of Smart Cities - ISCes_ES
dc.contributor.departmentIngenieríaes_ES
dc.contributor.departmentIngeniaritzaeu
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessen
dc.rights.accessRightsAcceso abierto / Sarbide irekiaes
dc.identifier.doi10.3926/jotse.1458
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/RTI2018-093501-B-C21/ES/en
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/RTI2018-093501-B-C22/ES/en
dc.relation.publisherversionhttps://doi.org/10.3926/jotse.1458
dc.type.versioninfo:eu-repo/semantics/publishedVersionen
dc.type.versionVersión publicada / Argitaratu den bertsioaes
dc.contributor.funderUniversidad Pública de Navarra / Nafarroako Unibertsitate Publikoaes


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Creative Commons Attribution-NonCommercial 4.0 International
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El Repositorio ha recibido la ayuda de la Fundación Española para la Ciencia y la Tecnología para la realización de actividades en el ámbito del fomento de la investigación científica de excelencia, en la Línea 2. Repositorios institucionales (convocatoria 2020-2021).
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