Ezcurdia Aguirre, Íñigo Fermín
Loading...
Email Address
person.page.identifierURI
Birth Date
Job Title
Last Name
Ezcurdia Aguirre
First Name
Íñigo Fermín
person.page.departamento
Estadística, Informática y Matemáticas
person.page.instituteName
ISC. Institute of Smart Cities
ORCID
person.page.observainves
person.page.upna
Name
- Publications
- item.page.relationships.isAdvisorOfPublication
- item.page.relationships.isAdvisorTFEOfPublication
- item.page.relationships.isAuthorMDOfPublication
17 results
Search Results
Now showing 1 - 10 of 17
Publication Open Access Mental workload of guiding devices: directional pulling forces, vibrotactile stimuli and audio cues(ACM, 2024-06-19) Donkov Bogdanov, Stefan; Elizondo Martínez, Sonia; Ezcurdia Aguirre, Íñigo Fermín; Sarasate Azcona, Iosune; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaAsymmetric vibrations are known to produce a pulling sensation when stimulating the human hand. This effect has been exploited as a means of guidance. We conducted a user study to compare asymmetric vibrations, simple vibration, and sound cues for guidance in terms of task completion time and mental workload. Mental workload was evaluated (N=22) using the dual-task paradigm with a Stroop test and arithmetic operations test as secondary tasks. Audio cues improved significantly the task completion time for baseline and stroop tasks compared to the other methods. No significant differences were found for the reaction time for the guiding task. The use of audio cues was evaluated as the less mentally demanding guiding method on the NASA-TLX questionnaire.Publication Open Access Mid-air contactless haptics to augment VR experiences(Association for Computing Machinery, 2023) Ezcurdia Aguirre, Íñigo Fermín; Fernández Ortega, Unai Javier; Olaz Moratinos, Xabier; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISCWe present four technologies to deliver contactless haptic stimuli for enriching Virtual Reality (VR) experiences. The technologies are electrostatic piloerection, focused light-induced heat, electric plasma, and ultrasound; the user does not require to wear or touch any device. We describe the working principle behind each technology and how these technologies can provide new exciting sensations in VR experiences. Additionally, we showcase a VR demo experience gathering all four remote haptic stimuli along a circuit for the users to experiment with these new sensations.Publication Open Access LeviPrint: contactless fabrication using full acoustic trapping of elongated parts(ACM, 2022) Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Andrade, Marco A.B.; Marzo Pérez, Asier; Institute of Smart Cities - ISCLeviPrint is a system for assembling objects in a contactless manner using acoustic levitation. We explore a set of optimum acoustic fields that enables full trapping in position and orientation of elongated objects such as sticks. We then evaluate the capabilities of different ultrasonic levitators to dynamically manipulate these elongated objects. The combination of novel optimization algorithms and levitators enable the manipulation of sticks, beads and droplets to fabricate complex objects. A system prototype composed of a robot arm and a levitator is tested for different fabrication processes. We highlight the reduction of cross-contamination and the capability of building on top of objects from different angles as well as inside closed spaces. We hope that this technique inspires novel fabrication techniques and that reaches fields such as microfabrication of electromechanical components or even in-vivo additive manufacturing.Publication Open Access Interactions with digital mountains: tangible, immersive and touch interactive virtual reality(Association for Computing Machinery (ACM), 2020) Ardaiz Villanueva, Óscar; Marzo Pérez, Asier; Baztán Larrea, Rubén; Ezcurdia Aguirre, Íñigo Fermín; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, PI043-2019; Universidad Pública de Navarra / Nafarroako Unibertsitate PublikoaDigitization of Earth mountains and terrains has facilitated to plan journeys, manage natural resources, and learn about the Earth from the comfort of our homes. We aim to develop new interactions on digital mountains with novel interfaces: 3D printed representation of a mountain, an immersive virtual reality visualization, and two different touch interactive interfaces for immersive virtual reality visualizations: a 3D printed mountain with touch sensors and a multitouch tablet. We show how we have built such prototypes based on digital data retrieved from a map provider, and which interactions are possible with each interaction device. We explain how we design and conduct evaluation.Publication Open Access Microfluidic platform using focused ultrasound passing through hydrophobic meshes with jump availability(Oxford University Press, 2023) Koroyasu, Yusuke; Nguyen, Thanh-Vinh; Sasaguri, Shun; Marzo Pérez, Asier; Ezcurdia Aguirre, Íñigo Fermín; Nagata, Yuuya; Yamamoto, Tatsuya; Nomura, Nobuhiko; Hoshi, Takayuki; Ochiai, Yoichi; Fushimi, Tatsuki; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISCApplications in chemistry, biology, medicine, and engineering require the large-scale manipulation of a wide range of chemicals, samples, and specimens. To achieve maximum efficiency, parallel control of microlitre droplets using automated techniques is essential. Electrowetting-on-dielectric (EWOD), which manipulates droplets using the imbalance of wetting on a substrate, is the most widely employed method. However, EWOD is limited in its capability to make droplets detach from the substrate (jumping), which hinders throughput and device integration. Here, we propose a novel microfluidic system based on focused ultrasound passing through a hydrophobic mesh with droplets resting on top. A phased array dynamically creates foci to manipulate droplets of up to 300 mu L. This platform offers a jump height of up to 10 cm, a 27-fold improvement over conventional EWOD systems. In addition, droplets can be merged or split by pushing them against a hydrophobic knife. We demonstrate Suzuki-Miyaura cross-coupling using our platform, showing its potential for a wide range of chemical experiments. Biofouling in our system was lower than in conventional EWOD, demonstrating its high suitability for biological experiments. Focused ultrasound allows the manipulation of both solid and liquid targets. Our platform provides a foundation for the advancement of micro-robotics, additive manufacturing, and laboratory automation.Publication Open Access Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality(Springer, 2023) Marichalar Baraibar, Sebastian Roberto; Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Ortiz Nicolás, Amalia; Marzo Pérez, Asier; Ardaiz Villanueva, Óscar; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISC; Universidad Pública de Navarra / Nafarroako Unibertsitate PublikoaHaptic feedback can be almost as important as visual information in virtual reality environments. On the one hand, in Active Haptic Feedback, specialized devices such as vibrotactile gloves are employed; however, these solutions can be expensive, vendor-specific or cumbersome to setup. On the other hand, Passive Haptic Feedback approaches use inexpensive objects as proxies for the virtual entities; but mapping virtual objects to real props is not scalable nor flexible. We propose the Hand-as-a-Prop technique, which consists in using human hands as object props. We implemented two modalities: Self, where the user¿s non-dominant hand act as the virtual object while the dominant hand grabs, translates and releases it; and External, where the hand of another person is used. Hand-as-a-Prop can represent multiple shapes with a single prop and does not require extra hardware. We performed an evaluation comparing both Self and External Hand-as-a-Prop with traditional Object Props in terms of user experience (goodness, ease, realism, fatigue, and preference) and performance (task completion time and translation time). Results showed that Hand-as-a-Prop was rated as neutral tending to positive, and in some cases, the performance was similar to Object Props. Users preferred Self Hand-as-a-Prop over External Hand-as-a-Prop and also obtained better results.Publication Open Access LeviPrint: contactless additive manufacturing using acoustic levitation with position and orientation control of elongated parts(2021) Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaLeviPrint assembles small objects in a contactless way using ultrasonic phased-arrays and optimization algorithms. We explore a set of methods that enables 6 Degrees-of-Freedom (DoF) control of elongated bodies. We then evaluate different ultrasonic arrangements to optimize the manipulation of these bodies. The combination of arrangements and optimization algorithms allow us to levitate, orientate and assemble complex objects. These techniques and arrangements can be leveraged for the microfabrication of electromechanical components and in-vivo additive manufacturing. We highlight the reduction of cross-contamination and the capability to manufacture inside closed containers from the outside.Publication Open Access Contactless electrostatic piloerection for haptic sensations(IEEE, 2023) Iriarte Cárdenas, Naroa; Ezcurdia Aguirre, Íñigo Fermín; Elizondo Martínez, Sonia; Irisarri Erviti, Josu; Hemmerling, Daria; Ortiz Nicolás, Amalia; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaIn this project, we create artificial piloerection using contactless electrostatics to induce tactile sensations in a contactless way. Firstly, we design various high-voltage generators and evaluate them in terms of their static charge, safety and frequency response with different electrodes as well as grounding strategies. Secondly, a psychophysics user study revealed which parts of the upper body are more sensitive to electrostatic piloerection and what adjectives are associated with them. Finally, we combine an electrostatic generator to produce artificial piloerection on the nape with a head-mounted display, this device provides an augmented virtual experience related to fear. We hope that work encourages designers to explore contactless piloerection for enhancing experiences such as music, short movies, video games, or exhibitions.Publication Open Access Generating airborne ultrasonic amplitude patterns using an open hardware phased array(MDPI, 2021) Morales González, Rafael; Ezcurdia Aguirre, Íñigo Fermín; Irisarri Erviti, Josu; Andrade, Marco A.B.; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako GobernuaHolographic methods from optics can be adapted to acoustics for enabling novel applications in particle manipulation or patterning by generating dynamic custom-tailored acoustic fields. Here, we present three contributions towards making the field of acoustic holography more widespread. Firstly, we introduce an iterative algorithm that accurately calculates the amplitudes and phases of an array of ultrasound emitters in order to create a target amplitude field in mid-air. Secondly, we use the algorithm to analyse the impact of spatial, amplitude and phase emission resolution on the resulting acoustic field, thus providing engineering insights towards array design. For example, we show an onset of diminishing returns for smaller than a quarter-wavelength sized emitters and a phase and amplitude resolution of eight and four divisions per period, respectively. Lastly, we present a hardware platform for the generation of acoustic holograms. The array is integrated in a single board composed of 256 emitters operating at 40 kHz. We hope that the results and procedures described within this paper enable researchers to build their own ultrasonic arrays and explore novel applications of ultrasonic holograms.Publication Open Access Complex selective manipulations of thermomagnetic programmable matter(Springer Nature, 2022) Irisarri Erviti, Josu; Ezcurdia Aguirre, Íñigo Fermín; Sandúa Fernández, Xabier; Galarreta Rodríguez, Itziar; Pérez de Landazábal Berganzo, José Ignacio; Marzo Pérez, Asier; Ciencias; Zientziak; Ingeniería; Ingeniaritza; Institute for Advanced Materials and Mathematics - INAMAT2; Institute of Smart Cities - ISCProgrammable matter can change its shape, stiffness or other physical properties upon command. Previous work has shown contactless optically controlled matter or magnetic actuation, but the former is limited in strength and the latter in spatial resolution. Here, we show an unprecedented level of control combining light patterns and magnetic fields. A mixture of thermoplastic and ferromagnetic powder is heated up at specific locations that become malleable and are attracted by magnetic fields. These heated areas solidify on cool down, and the process can be repeated. We show complex control of 3D slabs, 2D sheets, and 1D filaments with applications in tactile displays and object manipulation. Due to the low transition temperature and the possibility of using microwave heating, the compound can be manipulated in air, water, or inside biological tissue having the potential to revolutionize biomedical devices, robotics or display technologies.