Marzo Pérez, Asier
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Marzo Pérez
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Asier
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Estadística, Informática y Matemáticas
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ISC. Institute of Smart Cities
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Publication Open Access LeviPrint: contactless fabrication using full acoustic trapping of elongated parts(ACM, 2022) Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Andrade, Marco A.B.; Marzo Pérez, Asier; Institute of Smart Cities - ISCLeviPrint is a system for assembling objects in a contactless manner using acoustic levitation. We explore a set of optimum acoustic fields that enables full trapping in position and orientation of elongated objects such as sticks. We then evaluate the capabilities of different ultrasonic levitators to dynamically manipulate these elongated objects. The combination of novel optimization algorithms and levitators enable the manipulation of sticks, beads and droplets to fabricate complex objects. A system prototype composed of a robot arm and a levitator is tested for different fabrication processes. We highlight the reduction of cross-contamination and the capability of building on top of objects from different angles as well as inside closed spaces. We hope that this technique inspires novel fabrication techniques and that reaches fields such as microfabrication of electromechanical components or even in-vivo additive manufacturing.Publication Open Access Acoustic lock: position and orientation trapping of non-spherical sub-wavelength particles in mid-air using a single-axis acoustic levitator(American Institute of Physics, 2018) Cox, L; Croxford, A; Drinkwater, Bruce W.; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISCWe demonstrate acoustic trapping in both position and orientation of a non-spherical particle of sub-wavelength size in mid-air. To do so, we multiplex in time a pseudo-one-dimensional vertical standing wave and a twin-trap; the vertical standing wave provides converging forces that trap in position, whereas the twin-trap applies a stabilising torque that locks the orientation. The device operates at 40 kHz, and the employed multiplexing ratio of the 2 acoustic fields is 100:50 (standing:twin) periods. This ratio can be changed to provide tunability of the relative trapping strength and converging torque. The torsional spring stiffness of the trap is measured through simulations and experiments with good agreement. Cubes from k/5.56 (1.5 mm) to k/2.5 (3.4 mm) side length were stably locked. We also apply this technique to lock different non-spherical particles in midair: cubes, pyramids, cylinders, and insects such as flies and crickets. This technique adds significant functionality to mid-air acoustic levitation and will enable applications in micro-scale manufacturing as well as containment of specimens for examination and 3D-scanning.Publication Open Access Content adaptation and depth perception in an affordable multi-view display(MDPI, 2020) Ezcurdia Aguirre, Íñigo Fermín; Arregui Roldán, Adriana; Ardaiz Villanueva, Óscar; Ortiz, Amalia; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, 0011-1365-2019-000086; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa, PJUPNA1923We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively. A technical study is performed on the reflected and transmitted light for sheets of different thicknesses. A user study compares SliceView with a commercial light-field display (LookingGlass) regarding the perception of information at multiple depths. More importantly, we present automatic adaptations of existing content to SliceView: 2D layered graphics such as retro-games or painting tools, movies and subtitles, and regular 3D scenes with multiple clipping z-planes. We show that it is possible to create an inexpensive multi-view display and automatically adapt content for it; moreover, the depth perception on some tasks is superior to the one obtained in a commercial light-field display. We hope that this work stimulates more research and applications with multi-view displays.Publication Open Access LeviPrint: contactless additive manufacturing using acoustic levitation with position and orientation control of elongated parts(2021) Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaLeviPrint assembles small objects in a contactless way using ultrasonic phased-arrays and optimization algorithms. We explore a set of methods that enables 6 Degrees-of-Freedom (DoF) control of elongated bodies. We then evaluate different ultrasonic arrangements to optimize the manipulation of these bodies. The combination of arrangements and optimization algorithms allow us to levitate, orientate and assemble complex objects. These techniques and arrangements can be leveraged for the microfabrication of electromechanical components and in-vivo additive manufacturing. We highlight the reduction of cross-contamination and the capability to manufacture inside closed containers from the outside.Publication Open Access Avatarians: playing with your friends' data(ACM, 2012) Marzo Pérez, Asier; Ardaiz Villanueva, Óscar; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako GobernuaThis article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information.Publication Open Access Comparing a mid-air two-hand pinching point-and-click technique with mouse, keyboard and touchfree(Association for Computing Machinery, 2024-01-18) Lafuente Duque, Melchor; Elizondo Martínez, Sonia; Fernández Ortega, Unai Javier; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaSome of our daily activities are performed by interacting with public touchscreens, such as food kiosks, bank tellers and newsstands. Nonetheless, the physical contact with these screens that are used by different people may be considered unhygienic. To avoid contact, some screens already integrate one-hand contactless interaction technologies, i.e. Leap Motion Controller, though they may lead to arm fatigue and slow performance. We present LeapPointer, a mid-Air two-hand pinching point-And-click technique. Specifically, this technique relies on a Leap Motion device to track both hands, and proposes a new software tool that allows bimanual selection through pointing and pinching gestures. A user study was performed to compare LeapPointer with two other techniques: The common mouse/keyboard and the current UltraLeap's TouchFree technique. Task completion time and accuracy as well as subjective data were gathered. The analysis of these data suggested that LeapPointer is significantly faster than the other touchless technique although less accurate. Self-reported fatigue was less with LeapPointer than with TouchFree.Publication Open Access An interdisciplinary design of an interactive cultural heritage visit for in-situ, mixed reality and affective experiences(MDPI, 2022) Olaz Moratinos, Xabier; García Marreros, Ricardo M.; Ortiz Nicolás, Amalia; Marichalar Baraibar, Sebastian Roberto; Villadangos Alonso, Jesús; Ardaiz Villanueva, Óscar; Marzo Pérez, Asier; Institute of Smart Cities - ISC; Gobierno de Navarra / Nafarroako GobernuaInteractive technologies, such as mixed-reality and natural interactions with avatars, can enhance cultural heritage and the experience of visiting a museum. In this paper, we present the design rationale of an interactive experience for a cultural heritage place in the church of Roncesvalles at the beginning of Camino de Santiago. We followed a participatory design with a multidisciplinary team which resulted in the design of a spatial augmented reality system that employs 3D projection mapping and a conversational agent acting as the storyteller. Multiple features were identified as desirable for an interactive experience: interdisciplinary design team; in-situ; mixed reality; interactive digital storytelling; avatar; tangible objects; gestures; emotions and groups. The findings from a workshop are presented for guiding other interactive cultural heritage experiences. © 2022 by the authors.Publication Open Access Customized and high-performing acoustic levitators for contact-free experiments(Elsevier, 2024) Argyri, Smaragda-Maria; Andersson, Carl; Paillet, Nicolas; Evenäs, Lars; Ahrens, Jens; Marzo Pérez, Asier; Contreras, Víctor; Bordes, Romain; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaAcoustic levitators are becoming increasingly common research instrumentation for contact-free, lab-in-a-droplet studies. Recently, levitators that employ multiple, small, ultrasonic transducers have gained popularity, given their low price, temperature and spatial stability, low voltage, and accessibility. Yet, the current state-of-the-art device, TinyLev, presents limitations for certain applications in terms of stability, strength, and compactness. Herein, we developed three new levitators and evaluated the effect of the construction parameters (e.g., distance of opposing arrays, number and arrangement of transducers, etc.) on their performance. The best performing levitator from this work had half the number of transducers, compared to TinyLev, though presented 1.7 and 3.5 times higher levitation capacity along the horizontal and vertical configurations, respectively, and 4.7 and 2.0 times higher horizontal and vertical stability of a levitated object, respectively. Additionally, we present a direct means to evaluate the acoustic radiation net force acting on a deformable object for uniaxial levitators, without the use of a microphone or a schlieren deflectometer for this type of levitators. The theoretical and experimental observations provide insights for adapting the acoustic levitator design for specific applications. Finally, we developed an open-source software which allows the evaluation of the acoustic pressure field generated by customized designs and provides the necessary files for 3D printing the scaffold of the levitator. This study aims to increase accessibility and promote further developments in contact-free experiments.Publication Open Access Mental workload of guiding devices: directional pulling forces, vibrotactile stimuli and audio cues(ACM, 2024-06-19) Donkov Bogdanov, Stefan; Elizondo Martínez, Sonia; Ezcurdia Aguirre, Íñigo Fermín; Sarasate Azcona, Iosune; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaAsymmetric vibrations are known to produce a pulling sensation when stimulating the human hand. This effect has been exploited as a means of guidance. We conducted a user study to compare asymmetric vibrations, simple vibration, and sound cues for guidance in terms of task completion time and mental workload. Mental workload was evaluated (N=22) using the dual-task paradigm with a Stroop test and arithmetic operations test as secondary tasks. Audio cues improved significantly the task completion time for baseline and stroop tasks compared to the other methods. No significant differences were found for the reaction time for the guiding task. The use of audio cues was evaluated as the less mentally demanding guiding method on the NASA-TLX questionnaire.Publication Open Access TipTrap: a co-located direct manipulation technique for acoustically levitated content(ACM, 2022) Jankauskis, Eimontas; Elizondo Martínez, Sonia; Montano Murillo, Roberto; Marzo Pérez, Asier; Martinez Plasencia, Diego; Estadística, Informática y Matemáticas; Estatistika, Informatika eta MatematikaAcoustic levitation has emerged as a promising approach for mid-air displays, by using multiple levitated particles as 3D voxels, cloth and thread props, or high-speed tracer particles, under the promise of creating 3D displays that users can see, hear and feel with their bare eyes, ears and hands. However, interaction with this mid-air content always occurred at a distance, since external objects in the display volume (e.g. user’s hands) can disturb the acoustic fields and make the particles fall. This paper proposes TipTrap, a co-located direct manipulation technique for acoustically levitated particles. TipTrap leverages the reflection of ultrasound on the users’ skin and employs a closed-loop system to create functional acoustic traps 2.1 mm below the fingertips, and addresses its 3 basic stages: selection, manipulation and deselection. We use Finite-Differences Time Domain (FDTD) simulations to explain the principles enabling TipTrap, and explore how finger reflections and user strategies influence the quality of the traps (e.g. approaching direction, orientation and tracking errors), and use these results to design our technique. We then implement the technique, characterizing its performance with a robotic hand setup and finish with an exploration of the ability of TipTrap to manipulate different types of levitated content.