Avatarians: playing with your friends' data

Date

2012

Director

Publisher

ACM
Acceso abierto / Sarbide irekia
Contribución a congreso / Biltzarrerako ekarpena
Versión aceptada / Onetsi den bertsioa

Project identifier

Impacto
OpenAlexGoogle Scholar
cited by count

Abstract

This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information.

Description

Keywords

Game mechanics, Playable data, Social networks

Department

Estadística, Informática y Matemáticas / Estatistika, Informatika eta Matematika

Faculty/School

Degree

Doctorate program

item.page.cita

Marzo Pérez, A., Ardaiz Villanueva, O. (2012) Avatarians: playing with your friends' data. En [ACM], CHI '12 Extended Abstracts on Human Factors in Computing Systems (pp. 2279-2284). ACM. https://doi.org/10.1145/2212776.2223789.

item.page.rights

Copyright is held by the author/owner(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems. May 2012. Pages 2279-2284, https://doi.org/10.1145/2212776.2223789

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