Avatarians: playing with your friends' data
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This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information.
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Copyright is held by the author/owner(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems. May 2012. Pages 2279-2284, https://doi.org/10.1145/2212776.2223789
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