Exploring the addition of audio input to wearable punch recognition
dc.contributor.author | Quintero Ovalle, Juan | |
dc.contributor.author | Stawarz, Katarzyna | |
dc.contributor.author | Marzo Pérez, Asier | |
dc.contributor.department | Estadística, Informática y Matemáticas | es_ES |
dc.contributor.department | Estatistika, Informatika eta Matematika | eu |
dc.date.accessioned | 2020-03-05T12:00:12Z | |
dc.date.available | 2020-03-05T12:00:12Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Martial arts can promote healthy lifestyles, improve self-confidence and provide self-defence skills. Previous work has demonstrated that inertial sensors can be used to recognise movements such as punches in boxing and support self-directed training. However, many martial arts do not use gloves which means that punches can be performed with different parts of the hand, and therefore produce a different sound on impact. We investigate if it is possible to recognise different punches executed with a bare hand, and if the recognition rate improves by combining audio input with the traditional inertial sensors. We conducted a pilot study collecting a total of 600 punches, using a wearable wristband to capture inertial data and a stand-alone microphone for audio input. The results showed that it was possible to distinguish five types of punches with 94.4% accuracy when using only inertial data, and that adding audio input did not improve the accuracy. These findings can guide the design of future wearables for punch recognition. | en |
dc.format.extent | 5 p. | |
dc.format.mimetype | application/pdf | en |
dc.identifier.doi | 10.1145/3335595.3335641 | |
dc.identifier.isbn | 978-1-4503-7176-6 | |
dc.identifier.uri | https://academica-e.unavarra.es/handle/2454/36413 | |
dc.language.iso | eng | en |
dc.publisher | Association for Computing Machinery (ACM) | en |
dc.relation.ispartof | Interacción '19: Proceedings of the XX International Conference on Human Computer Interaction, 2019, Donostia-San Sebastián, Spain | en |
dc.relation.publisherversion | https://doi.org/10.1145/3335595.3335641 | |
dc.rights | Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) | en |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-sa/3.0/ | |
dc.subject | Martial arts | en |
dc.subject | Inertial sensors | en |
dc.subject | Machine learning | en |
dc.subject | Wearables | en |
dc.subject | Gesture recognition | en |
dc.subject | Punch recognition | en |
dc.title | Exploring the addition of audio input to wearable punch recognition | en |
dc.type | info:eu-repo/semantics/conferenceObject | |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | fcb7debc-7861-42ef-ab45-15eceaf48562 | |
relation.isAuthorOfPublication.latestForDiscovery | fcb7debc-7861-42ef-ab45-15eceaf48562 |