Field of view evaluation in augmented reality games
Fecha
2019Autor
Versión
Acceso abierto / Sarbide irekia
Tipo
Trabajo Fin de Grado/Gradu Amaierako Lana
Impacto
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nodoi-noplumx
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Resumen
The aim of this Master’s Thesis is to compare the Fields of View of two
different Head-Mounted Displays: Microsoft’s HoloLens and Metavision’s Meta 2.
To accomplish this goal, an Augmented Reality table-top game has been
developed. After noticing its popularity and enhancement with computers through
decades, the popular board game chess was selected as game to be implemented.
This game has b ...
[++]
The aim of this Master’s Thesis is to compare the Fields of View of two
different Head-Mounted Displays: Microsoft’s HoloLens and Metavision’s Meta 2.
To accomplish this goal, an Augmented Reality table-top game has been
developed. After noticing its popularity and enhancement with computers through
decades, the popular board game chess was selected as game to be implemented.
This game has been redesigned, not only in a visual context, but in the way players
would interact with it, providing a new experience.
Once implemented for both mentioned devices, the chess game has been
evaluated by numerous users, giving their opinions about the usability of the headmounted
displays in the form of a questionnaire.
The data obtained during these user tests has been analyzed to reach a conclusion
to a main question: which device players prefer to utilize in order to properly
involve with an Augmented Reality game.
Moreover, future purposes in relation to this project have been presented in
the form of investigation proposals and improvements to the current work. [--]
Materias
Augmented reality,
Field of view,
Meta 2,
HoloLens,
Chess game
Titulación
Graduado o Graduada en Ingeniería Informática por la Universidad Pública de Navarra /
Informatika Ingeniaritzako Graduatua Nafarroako Unibertsitate Publikoan