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Ezcurdia Aguirre, Íñigo Fermín

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Ezcurdia Aguirre

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Íñigo Fermín

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Estadística, Informática y Matemáticas

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ISC. Institute of Smart Cities

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Now showing 1 - 10 of 16
  • PublicationOpen Access
    Mid-air contactless haptics to augment VR experiences
    (Association for Computing Machinery, 2023) Ezcurdia Aguirre, Íñigo Fermín; Fernández Ortega, Unai Javier; Olaz Moratinos, Xabier; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISC
    We present four technologies to deliver contactless haptic stimuli for enriching Virtual Reality (VR) experiences. The technologies are electrostatic piloerection, focused light-induced heat, electric plasma, and ultrasound; the user does not require to wear or touch any device. We describe the working principle behind each technology and how these technologies can provide new exciting sensations in VR experiences. Additionally, we showcase a VR demo experience gathering all four remote haptic stimuli along a circuit for the users to experiment with these new sensations.
  • PublicationOpen Access
    Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality
    (Springer, 2023) Marichal Baráibar, Sebastián Roberto; Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Ortiz Nicolás, Amalia; Marzo Pérez, Asier; Ardaiz Villanueva, Óscar; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISC; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa
    Haptic feedback can be almost as important as visual information in virtual reality environments. On the one hand, in Active Haptic Feedback, specialized devices such as vibrotactile gloves are employed; however, these solutions can be expensive, vendor-specific or cumbersome to setup. On the other hand, Passive Haptic Feedback approaches use inexpensive objects as proxies for the virtual entities; but mapping virtual objects to real props is not scalable nor flexible. We propose the Hand-as-a-Prop technique, which consists in using human hands as object props. We implemented two modalities: Self, where the user¿s non-dominant hand act as the virtual object while the dominant hand grabs, translates and releases it; and External, where the hand of another person is used. Hand-as-a-Prop can represent multiple shapes with a single prop and does not require extra hardware. We performed an evaluation comparing both Self and External Hand-as-a-Prop with traditional Object Props in terms of user experience (goodness, ease, realism, fatigue, and preference) and performance (task completion time and translation time). Results showed that Hand-as-a-Prop was rated as neutral tending to positive, and in some cases, the performance was similar to Object Props. Users preferred Self Hand-as-a-Prop over External Hand-as-a-Prop and also obtained better results.
  • PublicationOpen Access
    TOUCHLESS: demonstrations of contactless haptics for affective touch
    (ACM, 2023) Chew, Sean; Dalsgaard, Tor-Salve; Maunsbach, Martin; Bergström, Joanna; Seifi, Hasti; Hornbæk, Kasper; Irisarri Erviti, Josu; Ezcurdia Aguirre, Íñigo Fermín; Iriarte Cárdenas, Naroa; Marzo Pérez, Asier; Frier, William; Georgiou, Orestis; Sheremetieva, Anna; Kwarciak, Kamil; Stroiński, Maciej; Hemmerling, Daria; Maksymenko, Mykola; Cataldo, Antonio; Obrist, Marianna; Haggard, Patrick; Subramanian, Sriram; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika
    A set of demonstrators of contactless haptic principles is described in this work. The technologies are based on electrostatic piloerection, chemical compounds and ultrasound. Additionally, applications related to affective touch are presented, ranging from storytelling to biosignal transfer, accompanied with a simple application to edit dynamic tactile patterns in an easy way. The demonstrators are the result of the Touchless project, which is a H2020 european collaborative project that integrates 3 universities and 3 companies. These demostrators are contactless haptic experiences and thus facilitate the come-and-interact paradigm, where users can approach the demo booth and directly experience the applications without having to wear devices, making the experience fast and hygienic.
  • PublicationOpen Access
    LeviPrint: contactless additive manufacturing using acoustic levitation with position and orientation control of elongated parts
    (2021) Ezcurdia Aguirre, Íñigo Fermín; Morales González, Rafael; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika
    LeviPrint assembles small objects in a contactless way using ultrasonic phased-arrays and optimization algorithms. We explore a set of methods that enables 6 Degrees-of-Freedom (DoF) control of elongated bodies. We then evaluate different ultrasonic arrangements to optimize the manipulation of these bodies. The combination of arrangements and optimization algorithms allow us to levitate, orientate and assemble complex objects. These techniques and arrangements can be leveraged for the microfabrication of electromechanical components and in-vivo additive manufacturing. We highlight the reduction of cross-contamination and the capability to manufacture inside closed containers from the outside.
  • PublicationOpen Access
    Contactless electrostatic piloerection for haptic sensations
    (IEEE, 2023) Iriarte Cárdenas, Naroa; Ezcurdia Aguirre, Íñigo Fermín; Elizondo Martínez, Sonia; Irisarri Erviti, Josu; Hemmerling, Daria; Ortiz Nicolás, Amalia; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika
    In this project, we create artificial piloerection using contactless electrostatics to induce tactile sensations in a contactless way. Firstly, we design various high-voltage generators and evaluate them in terms of their static charge, safety and frequency response with different electrodes as well as grounding strategies. Secondly, a psychophysics user study revealed which parts of the upper body are more sensitive to electrostatic piloerection and what adjectives are associated with them. Finally, we combine an electrostatic generator to produce artificial piloerection on the nape with a head-mounted display, this device provides an augmented virtual experience related to fear. We hope that work encourages designers to explore contactless piloerection for enhancing experiences such as music, short movies, video games, or exhibitions.
  • PublicationOpen Access
    Content adaptation and depth perception in an affordable multi-view display
    (MDPI, 2020) Ezcurdia Aguirre, Íñigo Fermín; Arregui Roldán, Adriana; Ardaiz Villanueva, Óscar; Ortiz, Amalia; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua, 0011-1365-2019-000086; Universidad Pública de Navarra / Nafarroako Unibertsitate Publikoa, PJUPNA1923
    We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively. A technical study is performed on the reflected and transmitted light for sheets of different thicknesses. A user study compares SliceView with a commercial light-field display (LookingGlass) regarding the perception of information at multiple depths. More importantly, we present automatic adaptations of existing content to SliceView: 2D layered graphics such as retro-games or painting tools, movies and subtitles, and regular 3D scenes with multiple clipping z-planes. We show that it is possible to create an inexpensive multi-view display and automatically adapt content for it; moreover, the depth perception on some tasks is superior to the one obtained in a commercial light-field display. We hope that this work stimulates more research and applications with multi-view displays.
  • PublicationOpen Access
    PointerVol: a laser pointer for swept volumetric displays
    (ACM, 2024-10-11) Fernández Ortega, Unai Javier; Sarasate Azcona, Iosune; Ezcurdia Aguirre, Íñigo Fermín; López-Amo Ocón, Manuel; Fernandez Fernandez, Ivan; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika
    A laser pointer is a commonly used device that does not require communication with the display system or modifications on the applications, the presenter can just take a pointer and start using it. When a laser pointer is used on a volumetric display, a line rather than a point appears, making it not suitable for pointing at 3D locations. PointerVol is a modified laser pointer that allows users to point to 3D positions inside a swept volumetric display. We propose two PointerVol implementations based on timing and distance measurements, we evaluate the pointing performance using them. Finally, we present other features such as multi-user pointing, line patterns and a multi-finger wearable. PointerVol is a simple device that can help to popularize volumetric displays, or at least to make them more usable for presentations with true-3D content.
  • PublicationOpen Access
    Generating airborne ultrasonic amplitude patterns using an open hardware phased array
    (MDPI, 2021) Morales González, Rafael; Ezcurdia Aguirre, Íñigo Fermín; Irisarri Erviti, Josu; Andrade, Marco A.B.; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Gobierno de Navarra / Nafarroako Gobernua
    Holographic methods from optics can be adapted to acoustics for enabling novel applications in particle manipulation or patterning by generating dynamic custom-tailored acoustic fields. Here, we present three contributions towards making the field of acoustic holography more widespread. Firstly, we introduce an iterative algorithm that accurately calculates the amplitudes and phases of an array of ultrasound emitters in order to create a target amplitude field in mid-air. Secondly, we use the algorithm to analyse the impact of spatial, amplitude and phase emission resolution on the resulting acoustic field, thus providing engineering insights towards array design. For example, we show an onset of diminishing returns for smaller than a quarter-wavelength sized emitters and a phase and amplitude resolution of eight and four divisions per period, respectively. Lastly, we present a hardware platform for the generation of acoustic holograms. The array is integrated in a single board composed of 256 emitters operating at 40 kHz. We hope that the results and procedures described within this paper enable researchers to build their own ultrasonic arrays and explore novel applications of ultrasonic holograms.
  • PublicationOpen Access
    Mental workload of guiding devices: directional pulling forces, vibrotactile stimuli and audio cues
    (ACM, 2024-06-19) Donkov Bogdanov, Stefan; Elizondo Martínez, Sonia; Ezcurdia Aguirre, Íñigo Fermín; Sarasate Azcona, Iosune; Marzo Pérez, Asier; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika
    Asymmetric vibrations are known to produce a pulling sensation when stimulating the human hand. This effect has been exploited as a means of guidance. We conducted a user study to compare asymmetric vibrations, simple vibration, and sound cues for guidance in terms of task completion time and mental workload. Mental workload was evaluated (N=22) using the dual-task paradigm with a Stroop test and arithmetic operations test as secondary tasks. Audio cues improved significantly the task completion time for baseline and stroop tasks compared to the other methods. No significant differences were found for the reaction time for the guiding task. The use of audio cues was evaluated as the less mentally demanding guiding method on the NASA-TLX questionnaire.
  • PublicationOpen Access
    Microfluidic platform using focused ultrasound passing through hydrophobic meshes with jump availability
    (Oxford University Press, 2023) Koroyasu, Yusuke; Nguyen, Thanh-Vinh; Sasaguri, Shun; Marzo Pérez, Asier; Ezcurdia Aguirre, Íñigo Fermín; Nagata, Yuuya; Yamamoto, Tatsuya; Nomura, Nobuhiko; Hoshi, Takayuki; Ochiai, Yoichi; Fushimi, Tatsuki; Estadística, Informática y Matemáticas; Estatistika, Informatika eta Matematika; Institute of Smart Cities - ISC
    Applications in chemistry, biology, medicine, and engineering require the large-scale manipulation of a wide range of chemicals, samples, and specimens. To achieve maximum efficiency, parallel control of microlitre droplets using automated techniques is essential. Electrowetting-on-dielectric (EWOD), which manipulates droplets using the imbalance of wetting on a substrate, is the most widely employed method. However, EWOD is limited in its capability to make droplets detach from the substrate (jumping), which hinders throughput and device integration. Here, we propose a novel microfluidic system based on focused ultrasound passing through a hydrophobic mesh with droplets resting on top. A phased array dynamically creates foci to manipulate droplets of up to 300 mu L. This platform offers a jump height of up to 10 cm, a 27-fold improvement over conventional EWOD systems. In addition, droplets can be merged or split by pushing them against a hydrophobic knife. We demonstrate Suzuki-Miyaura cross-coupling using our platform, showing its potential for a wide range of chemical experiments. Biofouling in our system was lower than in conventional EWOD, demonstrating its high suitability for biological experiments. Focused ultrasound allows the manipulation of both solid and liquid targets. Our platform provides a foundation for the advancement of micro-robotics, additive manufacturing, and laboratory automation.