Exploring virtual reality as a means to enhance historical understanding: the cases of "Anne Frank House VR" and "Home After War"

dc.contributor.authorNavarro Neri, Iñaki
dc.contributor.authorAso Morán, Borja
dc.contributor.authorRivero Gracia, Pilar
dc.contributor.departmentCiencias humanas y de la educaciónes_ES
dc.contributor.departmentGiza eta Hezkuntza Zientziakeu
dc.date.accessioned2025-03-12T09:32:55Z
dc.date.available2025-03-12T09:32:55Z
dc.date.issued2025
dc.date.updated2025-03-12T09:27:29Z
dc.description.abstractVirtual Reality is an increasingly widespread technology in the world of entertainment and education. The existing scientific literature indicates that more educational proposals and research are needed to measure the effectiveness of using this technology, as there are studies that demonstrate its effectiveness, but there are also investigations that show that its use does not constitute a significant advancement in the teaching-learning process. Therefore, this chapter presents a model of a didactic proposal carried out in the Primary Education Degree program, specifically in the Virtual Reality Laboratory of the Public University of Navarra, using the free applications “Anne Frank House VR” and “Home After War”. Through the use of Meta Quest VR glasses, students are guided in the use of VR with a double objective: to introduce students to this technology and make them reflect on its didactic possibilities; and to use these applications to help students develop historical thinking.en
dc.description.sponsorshipThis work is supported by PID2020-115288RB-I00: "Competencias digitales, procesos de aprendizaje y toma de conciencia sobre el patrimonio cultural: Educación de calidad para ciudades y comunidades sostenibles" funded by MICIU/AEI/10.13039/501100011033, and TED2021-131174B-I00: "Herramientas digitales participativas para el apoyo a cibercomunidades patrimoniales" by "ERDF A way of making Europe".
dc.format.mimetypeapplication/pdfen
dc.identifier.citationNavarro-Neri, I., Aso, B., Rivero, P. (2025). Exploring virtual reality as a means to enhance historical understanding: the cases of "Anne Frank House VR" and "Home After War". In Delgado-Algarra, E. J., Lorca-Marín A. A. (Eds.), Utilizing ICT for didactics of social and experimental sciences (pp. 49-72). IGI Global. https://doi.org/10.4018/979-8-3693-3783-7.ch003.
dc.identifier.doi10.4018/979-8-3693-3783-7.ch003
dc.identifier.isbn979-8-36-933783-7
dc.identifier.urihttps://academica-e.unavarra.es/handle/2454/53724
dc.language.isoeng
dc.publisherIGI Global
dc.relation.ispartofIn Delgado-Algarra, E. J.; Lorca-Marín, A. A. (Eds.). Utilizing ICT for didactics of social and experimental sciences. IGI Global; 2025. p. 49-72 979-8-36-933783-7
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-115288RB-I00/ES/
dc.relation.projectIDinfo:eu-repo/grantAgreement///TED2021-131174B-I00/
dc.relation.publisherversionhttps://doi.org/10.4018/979-8-3693-3783-7.ch003
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.subjectVirtual realityen
dc.subjectEffectivenessen
dc.titleExploring virtual reality as a means to enhance historical understanding: the cases of "Anne Frank House VR" and "Home After War"en
dc.typeinfo:eu-repo/semantics/bookPart
dc.type.versioninfo:eu-repo/semantics/acceptedVersion
dspace.entity.typePublication
relation.isAuthorOfPublication4e541a91-35ed-483d-aecb-88b1f63c2b3b
relation.isAuthorOfPublication.latestForDiscovery4e541a91-35ed-483d-aecb-88b1f63c2b3b

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