Play, game, and videogame: the metamorphosis of play

dc.contributor.authorGil Gimeno, Francisco Javier
dc.contributor.authorSánchez Capdequí, Celso
dc.contributor.authorBeriain Rázquin, Josetxo
dc.contributor.departmentSociología y Trabajo Sociales_ES
dc.contributor.departmentSoziologia eta Gizarte Lanaeu
dc.date.accessioned2020-12-02T10:17:53Z
dc.date.available2020-12-02T10:17:53Z
dc.date.issued2018
dc.description.abstractThe question, the Fragestellung, which drives this paper is, can football video-games be analyzed from a religious perspective? We can answer positively, at least, provisionally. First, in order to demonstrate our approach, we will take into account the different conceptions on play drawn along sociological theories. Second, we will analyze Francis M. Cornford’s contribution to the already forgotten but essential work by Jane Ellen Harrison, Themis: The Social Origins of the Greek Religion, in which he established an elective affinity between the origin of the Olympic Games and the annual ritual dedicated to the Daimon-God Dionysus, in which he was elected the best Kouros (Young hero-King) of the year. At the very beginning, play, ritual, and competitive games (helped by self-reflexivity as well as collective reflexivity) were united, and that constellation is still there in modern times with the creation of modern sport. Third, in modern advanced societies the football game-sport creates meaning, and succeeded throughout two main processes such as the sportification and progressive rationalization of violence. Fourth, we built an ideal type of two competing strategies, in which created a new type of hero, the sports hero, the modern celebrity. Finally, fifth, we analyze how in our digitalized societies the football videogames are a sort of play on the play of which comes out a religious transcendence associated with it, 'Throughout the videogame I become myself in my idol'. We explain this comparing two ideal types, the Dionysian-Messi versus the Apollonian-Ronaldo.en
dc.format.extent16 p.
dc.format.mimetypeapplication/pdfen
dc.identifier.doi10.3390/rel9050162
dc.identifier.issn2077-1444
dc.identifier.urihttps://academica-e.unavarra.es/handle/2454/38819
dc.language.isoengen
dc.publisherMDPIen
dc.relation.ispartofReligions, 2018, 9(5): 162en
dc.relation.publisherversionhttps://doi.org/10.3390/rel9050162
dc.rights© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.en
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectPlayen
dc.subjectGameen
dc.subjectFootball videogamesen
dc.subjectReligionen
dc.subjectRitual practicesen
dc.titlePlay, game, and videogame: the metamorphosis of playen
dc.typeinfo:eu-repo/semantics/article
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublication
relation.isAuthorOfPublication43dbb97a-971e-4439-aa78-94ac4e45993f
relation.isAuthorOfPublication7cf68cea-9dbf-4091-a394-21741c5cba07
relation.isAuthorOfPublicationbf206f78-7e5d-4809-a49f-f4215c8c162e
relation.isAuthorOfPublication.latestForDiscovery43dbb97a-971e-4439-aa78-94ac4e45993f

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