System usability scale for gamified e-learning courses: cross-cultural adaptation and measurement properties of the Spanish version

dc.contributor.authorRoncal Belzunce, Victoria
dc.contributor.authorGutiérrez Valencia, Marta
dc.contributor.authorMartínez Velilla, Nicolás
dc.contributor.authorRamírez Vélez, Robinson
dc.contributor.departmentCiencias de la Saludes_ES
dc.contributor.departmentOsasun Zientziakeu
dc.contributor.funderUniversidad Pública de Navarra / Nafarroako Unibertsitate Publikoa
dc.date.accessioned2025-07-24T16:33:31Z
dc.date.available2025-07-24T16:33:31Z
dc.date.issued2025-05-13
dc.date.updated2025-07-24T16:01:43Z
dc.description.abstractThis study aimed to translate and culturally adapt the System Usability Scale for Gamified E-learning Courses (SUS-G scale) to the Spanish population and evaluate its factor structure. A cross-sectional study was conducted in two phases: translation and cultural adaptation of the SUS-G scale, followed by exploratory factor analysis (EFA) and confirmatory factor analysis (CFA), with 103 and 201 participants, respectively. A total of 304 students were enrolled in the study. The EFA revealed three correlated factors: User Experience (16 items), Educational Usability (nine items), and Usability (four items). The 29-item structure showed adequate-to-excellent goodness-of-fit indices and good internal consistency in CFA. The Spanish version of the SUS-G was validated and found to be reliable. The final instrument, with 29 items across three dimensions, can assess the usability of gamified e-learning courses among Spanish-speaking university students.en
dc.description.sponsorshipOpen access funding provided by Universidad Pública de Navarra.
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/msword
dc.identifier.citationRoncal-Belzunce, V., Gutiérrez-Valencia, M., Martínez-Velilla, N., Ramírez-Vélez, R. (2025) System usability scale for gamified e-learning courses: cross-cultural adaptation and measurement properties of the Spanish version. International Journal of Human-Computer Interaction, 1-11. https://doi.org/10.1080/10447318.2025.2499947.
dc.identifier.doi10.1080/10447318.2025.2499947
dc.identifier.issn1044-7318
dc.identifier.urihttps://academica-e.unavarra.es/handle/2454/54468
dc.language.isoeng
dc.publisherTaylor & Francis
dc.relation.ispartofInternational Journal of Human-Computer Interaction 2025, 1-11
dc.relation.publisherversionhttps://doi.org/10.1080/10447318.2025.2499947
dc.rights© 2025 The Author(s). This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial License.
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectGamified educationen
dc.subjectCollegeen
dc.subjectValidationen
dc.subjectSatisfactionen
dc.subjectUsabilityen
dc.titleSystem usability scale for gamified e-learning courses: cross-cultural adaptation and measurement properties of the Spanish versionen
dc.typeinfo:eu-repo/semantics/article
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublication
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