Digital escape room project: engaging electronics for university students
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This work proposes the implementation of a project-based learning methodology for the practical part of digital electronics subjects in the first years of undergraduate studies. Through the project called Digital Escape Room, a series of challenges and exercises are developed in a modular way that the students must solve in order to create a final design in Quartus software and demonstrate it on an FPGA-based device. The implementation of this project has allowed us to see that the academic results and the satisfaction and motivation of the students have improved significantly compared to previous years.
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