Digital escape room project: engaging electronics for university students

Date

2024-08-01

Director

Publisher

IEEE
Acceso abierto / Sarbide irekia
Contribución a congreso / Biltzarrerako ekarpena
Versión aceptada / Onetsi den bertsioa

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Abstract

This work proposes the implementation of a project-based learning methodology for the practical part of digital electronics subjects in the first years of undergraduate studies. Through the project called Digital Escape Room, a series of challenges and exercises are developed in a modular way that the students must solve in order to create a final design in Quartus software and demonstrate it on an FPGA-based device. The implementation of this project has allowed us to see that the academic results and the satisfaction and motivation of the students have improved significantly compared to previous years.

Description

Keywords

Digital electronics, FPGA, Quartus software, Wired systems

Department

Ingeniería Eléctrica, Electrónica y de Comunicación / Ingeniaritza Elektrikoa, Elektronikoa eta Telekomunikazio Ingeniaritza

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item.page.cita

Urrutia Azcona, A., Ruete Ibarrola, L., López Torres, D., Andueza Unanua, A. M., Elosúa Aguado, C. (2024) Digital escape room project: engaging electronics for university students. In [IEEE], 2024 XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE) (pp. 1-5). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/TAEE59541.2024.10604970

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