Avatarians: playing with your friends' data
Fecha
2012Versión
Acceso abierto / Sarbide irekia
Tipo
Contribución a congreso / Biltzarrerako ekarpena
Versión
Versión aceptada / Onetsi den bertsioa
Impacto
|
10.1145/2212776.2223789
Resumen
This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and ...
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This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information. [--]
Materias
Game mechanics,
Playable data,
Social networks
Editor
ACM
Publicado en
CHI '12 Extended Abstracts on Human Factors in Computing Systems: ACM; 2012. p.2279-2284 978-1-4503-1015-4
Departamento
Universidad Pública de Navarra. Departamento de Estadística, Informática y Matemáticas /
Nafarroako Unibertsitate Publikoa. Estatistika, Informatika eta Matematika Saila
Versión del editor
Entidades Financiadoras
The authors thank the Government of Navarra for supporting one of the authors with a research grant.