Effect of a gamified family-based exercise intervention on adherence to 24-hour movement behavior recommendations in preschool children: single-center pragmatic trial

dc.contributor.authorLegarra Gorgoñón, Gaizka
dc.contributor.authorGarcía Alonso, Yesenia
dc.contributor.authorRamírez Vélez, Robinson
dc.contributor.authorAlonso Martínez, Loreto
dc.contributor.authorIzquierdo Redín, Mikel
dc.contributor.authorAlonso Martínez, Alicia
dc.contributor.departmentCiencias de la Salud
dc.contributor.departmentOsasun Zientziak
dc.contributor.departmentCiencias humanas y de la educación
dc.contributor.departmentGiza eta Hezkuntza Zientziak
dc.contributor.funderGobierno de Navarra / Nafarroako Gobernua
dc.date.accessioned2025-03-26T11:19:12Z
dc.date.available2025-03-26T11:19:12Z
dc.date.issued2025-03-04
dc.date.updated2025-03-26T11:13:37Z
dc.description.abstractBackground: Adherence to 24-hour movement behavior recommendations, including physical activity (PA), sedentary time, and sleep, is essential for the healthy development of preschool children. Gamified family-based interventions have shown the potential to improve adherence to these guidelines, but evidence of their effectiveness among children is limited. Objective: This study aimed to evaluate the effectiveness of a gamified family-based exercise intervention in promoting adherence to 24-hour movement behavior recommendations among preschool-aged children. Methods: This 12-week study is a single-center, pragmatic randomized controlled trial that included 80 preschool children (56% boys) and their families, who were randomly assigned to either the gamification group (n=40) or the control group (n=40). The “3, 2, 1 Move on Study” incorporates family-oriented physical activities and gamification techniques to increase PA domains, reduce sedentary behavior, and improve sleep patterns. The primary outcome was to increase moderate to vigorous PA (MVPA) by 5 minutes/day, as measured by accelerometer at follow-up. Accelerometer-determined daily time spent (PA domains, sedentary behavior, and sleep), physical fitness (cardiorespiratory, speed-agility, muscular, physical fitness z-score), basic motor competencies (self-movement and object movement), and executive function (memory, cognitive flexibility, and inhibitory control) were also included as secondary outcomes. Results: The 71 participants included in the per-protocol analyses (32 girls, 45%; 39 boys, 55%) had a mean (SD) age of 5.0 (0.5) years. Change in MVPA per day after the intervention (12 weeks) increased in both groups by +25.3 (SD 24.6) minutes/day in the gamification group and +10.0 (SD 31.4) minutes/day in the routine care group, but no significant between-group differences were observed (8.62, 95% CI –5.72 to 22.95 minutes/day, ηp2=.025; P=.23). The analysis of secondary outcomes showed significant between-group mean differences in the change in physical behaviors derived from the accelerometers from baseline to follow-up of 26.44 (95% CI 8.93 to 43.94) minutes/day in favor of light PA (ηp2=.138; P=.01) and 30.88 (95% CI 4.36 to 57.41) minutes/day in favor of total PA, which corresponds to a large effect size (ηp2=.087; P=.02). Likewise, the gamification group substantially increased their score in standing long jump and physical fitness z-score from baseline (P<.05). Conclusions: In the “3, 2, 1 Move on Study,” a gamified intervention showed a modest but relevant increase in MVPA and other domains of 24-hour movement behavior among preschool-aged children. Therefore, gamified family-based interventions may provide a viable alternative to improve adherence to 24-hour movement behavior recommendations.en
dc.description.sponsorshipGobierno de Navarra provided funding for this study (Departamento de Salud) and cofinanced it with the European Regional Development Fund through the FEDER Operational Program 2014-2020 (Navarra).
dc.format.mimetypeapplication/pdfen
dc.identifier.citationLegarra-Gorgoñon, G., García-Alonso, Y., Ramírez-Vélez, R., Alonso-Martínez, L., Izquierdo, M., Alonso-Martínez, A. M. (2025). Effect of a gamified family-based exercise intervention on adherence to 24-hour movement behavior recommendations in preschool children: single-center pragmatic trial. JMIR Serious Games, 13, 1-16. https://doi.org/10.2196/60185.
dc.identifier.doi10.2196/60185
dc.identifier.issn2291-9279
dc.identifier.urihttps://academica-e.unavarra.es/handle/2454/53832
dc.language.isoeng
dc.publisherJMIR Publications
dc.relation.ispartofJMIR Serious Games 2025, vol. 13, e60185
dc.relation.publisherversionhttps://doi.org/10.2196/60185
dc.rights© Gaizka Legarra-Gorgoñon, Yesenia García-Alonso, Robinson Ramírez-Vélez, Loreto Alonso-Martínez, Mikel Izquierdo, Alicia M. Alonso-Martínez. This is an open-access article distributed under the terms of the Creative Commons Attribution License.
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectChildrenen
dc.subjectGamificationen
dc.subjectExerciseen
dc.subjectPhysical fitnessen
dc.subjectDomains of physical activityen
dc.subjectGameen
dc.subjectFitnessen
dc.subjectChilden
dc.subjectFamily-baseden
dc.subjectExercise programen
dc.subjectRandomized controlled trialen
dc.subjectStrengthen
dc.titleEffect of a gamified family-based exercise intervention on adherence to 24-hour movement behavior recommendations in preschool children: single-center pragmatic trialen
dc.typeinfo:eu-repo/semantics/article
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublication
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