A virtual reality direct-manipulation tool for posing and animation of digital human bodies: an evaluation of creativity support

dc.contributor.authorBenbelkheir Núñez, Youssef
dc.contributor.authorLerga Armendáriz, Álvaro
dc.contributor.authorArdaiz Villanueva, Óscar
dc.contributor.departmentInstitute of Smart Cities - ISCen
dc.date.accessioned2024-10-21T16:18:44Z
dc.date.available2024-10-21T16:18:44Z
dc.date.issued2024-07-10
dc.date.updated2024-10-21T16:04:01Z
dc.description.abstractCreating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals. Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master. Virtual reality (VR) offers a solution through more intuitive direct-manipulation capabilities. We designed and implemented a VR tool that enables direct manipulation of virtual body parts with inverse kinematics. This tool allows users to pose and animate virtual bodies with one- or two-handed manipulations, while also moving, including bending, jumping, or walking. Our user study demonstrated that participants could produce creative poses and animations using this tool, which we evaluated for creativity support across six factors. Additionally, we discuss further opportunities to enhance creativity support.en
dc.description.sponsorshipThis research was funded by the EU European Research Council (ERC) StartingGrant programme under grant agreement No 101042702 (Intevol ERC-StartingGrant-2021).
dc.format.mimetypeapplication/pdfen
dc.identifier.citationBenbelkheir, Y., Lerga, A., Ardaiz, O. (2024) A virtual reality direct-manipulation tool for posing and animation of digital human bodies: an evaluation of creativity support. Multimodal Technologies and Interaction, 8(7), 1-11. https://doi.org/10.3390/mti8070060.
dc.identifier.doi10.3390/mti8070060
dc.identifier.issn2414-4088
dc.identifier.urihttps://academica-e.unavarra.es/handle/2454/52341
dc.language.isoeng
dc.publisherMDPI
dc.relation.ispartofMultimodal Technologies and Interaction 2024, 8(7), 60
dc.relation.projectIDinfo:eu-repo/grantAgreement/European Commission/Horizon 2020 Framework Programme/101042702/
dc.relation.publisherversionhttps://doi.org/10.3390/mti8070060
dc.rights© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectBody posing and animationen
dc.subjectCreativity support toolsen
dc.subjectVirtual realityen
dc.titleA virtual reality direct-manipulation tool for posing and animation of digital human bodies: an evaluation of creativity supporten
dc.typeinfo:eu-repo/semantics/article
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublication
relation.isAuthorOfPublication104c15b5-48a4-4a1c-b200-4bd0ce9e8858
relation.isAuthorOfPublicationddc179e3-3dda-4cb8-ae8e-cdb1e2a013eb
relation.isAuthorOfPublication.latestForDiscovery104c15b5-48a4-4a1c-b200-4bd0ce9e8858

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