Publication:
Traffic generator using Perlin Noise

Consultable a partir de

Date

2012

Director

Publisher

IEEE
Acceso abierto / Sarbide irekia
Contribución a congreso / Biltzarrerako ekarpena

Project identifier

MICINN//TEC2010-21178-C02-01/ES/
MICINN//TEC2010-12250-E/ES/

Abstract

Study of high speed networks such as optical next generation burst or packet switched networks require large amounts of synthetic traffic to feed simulators. Methods to generate self-similar long range dependent traffic already exist but they usually work by generating large blocks of traffic of fixed time duration. This limits simulated time or require very high amount of data to be stored before simulation. On this work it is shown how self-similar traffic can be generated using Perlin Noise, an algorithm commonly used to generate 2D/3D noise for natural looking graphics. 1-dimension Perlin Noise can be interpreted as network traffic and used to generate long range dependent traffic for network simulation. The algorithm is compared to more classical approach Random Midpoint Displacement showing at traffic generated is similar but can be generated continuously with no fixed block size.

Keywords

Perlin noise, Traffic generator

Department

Automática y Computación / Automatika eta Konputazioa

Faculty/School

Degree

Doctorate program

Editor version

Funding entities

This work was supported by the Spanish Ministry of Science and Innovation through the research project INSTINCT (TEC-2010-21178-C02-01). Also, the authors want to thank Spanish thematic network IPoTN (TEC2010-12250-E) and Public University of Navarre for funding through PIF grant.

©2012 IEEE

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