Impact of seller- and buyer-created content on product sales in the electronic commerce platform: the role of informativeness, readability, multimedia richness, and extreme valence

Date
2023Version
Acceso abierto / Sarbide irekia
Type
Artículo / Artikulua
Version
Versión publicada / Argitaratu den bertsioa
Project Identifier
Impact
|
10.1016/j.jretconser.2022.103141
Abstract
This research aims to verify:
(1) whether the impacts of the informativeness in seller-created and
buyer-created content (product description informativeness/review informativeness) on product sales are complementary or
substitutionary.
(2) the moderating role of the readability of seller-created and buyercreated content (product description readability/review readability) between the corresp ...
[++]
This research aims to verify:
(1) whether the impacts of the informativeness in seller-created and
buyer-created content (product description informativeness/review informativeness) on product sales are complementary or
substitutionary.
(2) the moderating role of the readability of seller-created and buyercreated content (product description readability/review readability) between the corresponding informativeness (product
description informativeness/review informativeness) and product sales.
(3) the moderating role of the multimedia richness in seller-created
and buyer-created content (product multimedia richness/review multimedia richness) between the corresponding informativeness (product description informativeness/review
informativeness) and product sales.
(4) the moderating role of valence in buyer-created content (review
valence) between the informativeness (review informativeness)
in buyer-created content and product sales.
To achieve the mentioned goals, we created a conceptual framework
combining the dual processing theory (Chaiken and Trope, 1999) and
the dual coding theory (Paivio, 1990), through which the hypotheses
were proposed. To test the hypotheses in our conceptual framework, we
collected data of video game products from Amazon.com using a
third-party API service: the Rainforest API. Then, we operationalised the
constructs and measured the variables, including creating the lexicons of
video game attributes. Finally, we estimated the empirical model using
partial least squares structural equation modelling (PLS-SEM).
This research makes several contributions to the e-commerce literature as well as to practitioners and researchers in this field. On the
theoretical side, our empirical findings suggest that review informativeness fully mediates the influence of product description informativeness on product sales, which complements the previous normative
model of the interactions between seller-created and buyer-created
content (Chen and Xie, 2008). On the practical side, based on the
empirical results, we provide concrete guidance for marketers to
enhance their strategies on e-commerce platforms. Moreover, as an
additional product of the research process, we developed the lexicons of
video game attributes, which can help practitioners and researchers to
understand and study the attributes of video game products. [--]
Subject
Seller-created content,
Buyer-created content,
Electronic commerce,
Informativeness,
Readability,
Multimedia richness,
Extreme valence
Publisher
Elsevier
Published in
Journal of Reatlaing Consumer Services, 70 (2023) 103141
Departament
Universidad Pública de Navarra. Departamento de Gestión de Empresas /
Nafarroako Unibertsitate Publikoa. Enpresen Kudeaketa Saila /
Universidad Pública de Navarra/Nafarroako Unibertsitate Publikoa. Institute for Advanced Research in Business and Economics - INARBE
Publisher version
Sponsorship
Spanish Ministry of Education and Science [Project number: PID2019-
108554RB-I00] and the Public University of Navarre. The authors also thank the
open access funding provided by the Public University of Navarre.